/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; } .pagenav td { padding: 2px 4px 2px 4px; } /* ***** de-emphasized text */ .shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; } a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; } .tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; } /* ***** define margin and font-size for elements inside panels ***** */ .fieldset { margin-bottom: 6px; } .fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; } #toplinks{ font-family:Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #C1AE8B; margin-top:0px; font-weight: bold; } #toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;} #toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;} .topwrap { background-image: url(../Img/forumT2_topbg.gif); background-repeat: repeat-x; height: 27px; } .headerwrap { background-image: url(../Img/forumT2_headerbg.gif); background-repeat: repeat-x; height: 183px; } .mmoguru { background-image: url(../Img/forumT2_mmoguru.gif); background-repeat: no-repeat; height: 27px; width: 112px; } .logowrap { background-image: url(../Img/GuildWarsGuru_logo.jpg); background-repeat: no-repeat; height: 183px; width: 233px; } .headerR { background-image: url(../Img/forumT2_headerR.gif); background-repeat: no-repeat; height: 183px; width: 14px; } .topFORMarea { width: 219px; margin: 0px; padding: 0px; } .topwrap .topFORMarea form { padding: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 7px; } .topwrap .topFORMarea select { background-color: #CCCCCC; width: 200px; } .topdivider { background-image: url(../Img/forumT2_topdivider.gif); background-repeat: no-repeat; height: 27px; width: 2px; } .footerwrap { background-image: url(../Img/forumT2_footerbg.gif); background-repeat: repeat-x; height: 100px; } .footerL { background-image: url(../Img/forumT2_footerL.gif); background-repeat: no-repeat; height: 100px; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Items (A Suggestion on rarity) - Page 2 - Guild Wars Forums - GW Guru
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Old May 07, 2005, 08:50 AM // 08:50   #21
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Quote:
Originally Posted by Loviatar
the whole idea of rpg only stat items will not work

what are you going to use them on in the rpg world?

you either have 1 hit kill boredom or you have to have higher level content to accomodate the higher stat weapons

the purpose of the level cap is to provide a lot of level 20 content with high quality instead of the extra work of multiple layers of different level content
Sigh. As I pointed out in the other thread I'm discussing this in, why is it that people assume that items have to be uber items. People keep missing the point. I'm just tired of seeing every person with the same items all over the place. I didn't ask for awesome stat items. I want to be able to find something that every single person doesn't have on some great quest so I have a story to tell about it "I rounded the corner with my friends, we engaged the enemy, and one of them had this...." I'm not asking for "UBERDEATHSLAYER 10000-10000000 pts of dmg.

There isn't one good reason why there can't be more variety or rares that make me feel I'm not cookie-cutter warrior in two months. More to the point, you didn't answer my question why this wasn't feasible or was horribly unbalancing to the PVP game balance... you just basically said "What would you do with your uber weapon?" THAT'S NOT WHAT I'M ASKING FOR AND I'M TIRED OF REPEATING IT.
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Old May 07, 2005, 01:25 PM // 13:25   #22
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How is there an advantage in PvE if one player has a strong-as-God weapon?
just something that jumped into my mind when i read this sentence. This is a game that is geared towards playing in groups, even in PvE. Now you may wonder how a strong-as-God weapon can be viewed as bad in a group situation. Let me just explain

A guy i used to play Sacred with quite regularly was a great guy to play with. He was usually 10 levels below me but we both had fun slaughtering things together. One day he gets hold of a ring tht was given to him. It was hacked to do +10000 damage (sounds a lot but in sacred at higher levels you can legitimately do up to 1mil damage easy ) Immediately this 'lower' character was one-hit killing everything. What was the point in me grouping with him? Nothing. I just stood there, i'd target something and before i could shoot, it was dead.

This is why uber weaps are a bad idea. People will not want to party with you unless they are level 8 in a difficult place and they wish to sponge exp from you.

Please note i'm not having a go and saying that everyone wnats uber weaps in. Its just this sentance made me think of this point
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Old May 08, 2005, 02:53 AM // 02:53   #23
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If you want a rare item, try fur squares. Still haven't gotten any out of 49 expert salvages of charr hide.
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Old May 08, 2005, 04:45 AM // 04:45   #24
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My god, this is ingenious. I really think that this idea is something that could TRUELY extend the replay value of the rpg aspect of the game, cater to the non-pvp players of the game (who must feel a little bit of a hurt considering the focus on pvp), and clam up anyone complaining about the level cap by giving them something to really work for after they hit the cap while keeping it more creative, fun, and challenging than a level grind. I honestly CAN NOT see how ANYONE can oppose this. Frankly, I think this is some petition-worthy jazz lol. I truthfully CAN'T see any downsides to this idea and it should be thrown in there.
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Old May 08, 2005, 06:35 PM // 18:35   #25
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I just want cool looking stuff so I can look special. More variety in the looks of everything. Doesnt need uber stats.
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Old May 09, 2005, 12:07 AM // 00:07   #26
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/agreed. Variety in appearance would be fantastic, variety in quest rewards and drops would be excellent too. Novelty items that aren't worth a damn for anything but their RP value.. why not? That's part of the fun.

Personally, I'm sick of Protective Icons. I'm surprised the streets aren't paved with these things. Knights and peasants alike seem to have dozens ready to throw at any adventurer that will slay a couple rats. You have to wonder where they all come from.
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Old May 09, 2005, 06:52 AM // 06:52   #27
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the thing is a weapen or an item dosent have to be powerfull to be rare, if one out of one-billion drops was a "white dye" (dosent exist in the real gw world, but pretend it did) it would be rare, its not powerfull the least but its rare
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Old May 09, 2005, 07:06 AM // 07:06   #28
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I hate the idea. What makes the PvE part of the game so good to me is that the game is designed for PvP team combat. This means items and skills are balanced, which makes PvE combatr much more interesting. It also means that monsters play in teams as well, and the AI try to mimic simple PvP team strategies.

Which again implies that we PvE'ers can go into occational PvP as is, without feeling totally lost.

I want that to continue.

This does *not* mean that we can't get more variety on the item side. There already is plenty, with all the upgrade components to the various weapons, as well as intrincic modifiers. There is also plenty of variants in appearence, especially as you get further in the game (lots of people complain about the lack of variety in armor and items, even though they haven't left Ascalon yet!).

It *does* mean that new variants should continue to be balanced, just as the existing variants are.
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Old May 09, 2005, 07:31 AM // 07:31   #29
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It is very tough to add items that are stronger without upsetting skill balance in PvE. So you got that +blah sword that does more damage than current standards. Certain skills that are pretty useful now that don't factor in current weapon damage are only going to become less useful later on, because the skills that *do* factor in weapon damage are going to become flat-out better. So you say this: ok, give more items that increase maximum energy or increase attribute add-ons or have +damage on items to bring it in line. However, such items will also affect balance, as certain skills will become better or worse if one has, say, easier access to a high attribute or with a higher overall max energy pool.

Botton line: Throwing in more powerful items than what exist now will only muck up the delicate skills balance that has been tuned for years. By throwing off this balance gameplay quality isn't increased, it's decreased. This is more than enough of a reason to not include more powerful items.

However, if new items were kept in line with the current balance of items (big if here) I'd say go for it. And I definitely would not say no to more armor/weapon appearance customization options...
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Old May 13, 2005, 11:50 AM // 11:50   #30
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Quote:
Originally Posted by Deagol
I hate the idea. What makes the PvE part of the game so good to me is that the game is designed for PvP team combat. This means items and skills are balanced, which makes PvE combatr much more interesting. It also means that monsters play in teams as well, and the AI try to mimic simple PvP team strategies.
What? I don't see how this unbalances PvE. The environment doesn't change if I'm holding the base axe from ascalon or I have a rare axe from near the "end". The AI strategy isn't going to change based on the weapon. So how does a PVE only item drop affect PVP? It *could* have an effect on PVE in other ways, but since its instanced, I view this as less of a problem.


Quote:
Which again implies that we PvE'ers can go into occational PvP as is, without feeling totally lost.
You'd be lost HOW with a PVE only item? It wouldn't affect PVP, other than you couldn't use that item. If you're interested in "balanced PVP" as others on the board have suggested they are, this won't bother you very much. You just won't be able to use that item, but since you can (austenisbly) make a new PVP character and be competitive, then you have nothing to worry about.

I personally feel the people who make "new" pvp characters are at somewhat of a disadvantage in PVP, but that's my opinion on it, and I certainly could be wrong at it. But suppossedly the game is balanced on items in pvp, so I fail to see how your PVP experience is phased by the idea that I (and others) have suggested.
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